My research interests
- Virtual reality, augmented reality, multimodal interaction, computer graphics
- Computer vision – tracking, SLAM
- Crowd simulations – path finding and collision avoidance for agents
- Artificial intelligence, planning, teams of agents, user activity tracking & analysis
Selected Publications
- PhD thesis Collaboration with agents in VR environments
- From Battery Manufacturing to Smart Grids: Towards a Metaverse for the Energy Sciences, (Batteries & Supercaps 2022 contribution)
- Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research, (Batteries & Supercaps 2020 contribution)
- Low-cost and home-made immersive systems (IJVR ’12 paper)
- Customising games for non-formal rehabilitation (IJDHD ’11 paper)
- Teaching and Learning the concepts of Immersion and Presence (International Workshop on Presence ‘08 paper)
- Customization of gaming technology and prototyping of rehabilitation applications (7th International Conference on Disability, Virtual Reality and Associated Technologies and Art Abilitation 2008)
- Action Semantics in Smart Objects (SVE ‘05, workshop paper)
- Planning with Smart Objects (WSCG ‘05, short paper)
- Evaluation of Gaze Tracking Technology for Social Interaction in Virtual Environments (CAPTECH ‘04 paper)
- Speculative Planning with Delegation (CW2004 paper)
- Magic Wand and The Enigma of the Sphinx (journal Computer & Graphics, vol. 28, pp 477–484, 2004)
- The Enigma of the Sphinx (CW2003 paper)
- The Magic Wand (SCCG ‘03 paper)
- Speech Recognition for Virtual Humans postgraduate course report
- Non-traditional image segmentation and filtering (SCCG ‘01 poster)
- The Hand As the Ultimate Tool (SCCG ‘00 paper)
- My diploma thesis (in Slovak)
- An Ultrasonic Motion Tracker for VR usage (Paper from CESCG ‘99)